Rare books. Softcover books in excellent condition.
Volume I: The Adventurer's Handbook
Be an indomitable fighter and carry a bright sword and steely armor into battle. Be an enigmatic magic-user and bend the very laws of reality to your will. Be a righteous cleric and deliver judgement to the blasphemers.
The choice is yours — who will you be? Herein are guidelines for creating and running a character in the medieval-fantasy world of Delving Deeper.
Volume II: The Referee's Guide
Yours is the highest calling.
While players run individual characters, you run the rest of the world!
You design the dungeons, you build the towns and cites, you sow the plots and schemes of squabbling goblins and feuding Kings across the entire world. Herein are guidelines for designing, exploring, and running a living medieval-fantasy world for Delving Deeper.
Volume III: The Monster & Treasure Reference
What foul monster lurks beneath this bridge or beyond that door? What fabulous treasure does this abomination or that horror guard?
Herein are the answers to these questions and many more.
This essential reference is brimming with inspiration for the Delving Deeper referee, offering challenges and rewards for first-time adventures and for hardened stalwarts alike.
Delving Deeper RPG closely emulates the rules of the earliest version of Dungeons and Dragons. Go back to a time when every weapon did d6 damage, clerics could cast no spell at first level, only fighters could use magic swords, and if you wanted a locked door opened you had to bash the thing in! It is difficult to imagine in a world where multiple, weighty tomes comprise the rules; but the these three small books contain all you need to build a campaign that can span decades of real time! If you’re tired of trying to find the rule for determining whether your fighter is left-handed and is able to swim and just want to kill some goblins, have we got a game for you!