Softcover books are in excellent condition..
Into the Unknown is an Old School game that seeks to blend the Basic & Expert rules and style of play of the '80s with the current 5th edition of Dungeons and Dragons.
What does the Game have?
The game is divided into five digest-sized booklets, optimized for use at the gametable:
Book 1: Characters holds all you need to quickly create a new character (52 pages)
Book 2: Playing the Game has all the essential rules for players to get going (28 pages)
Book 3: Magic is strictly for those players whose characters are spellcasters (54 pages)
Book 4: Running the Game has everything a Game Master needs for running old-school games (85 pages)
Book 5: Monsters holds a selection of ready-to-use critters, complete with morale scores and treasure types (65 pages)
These are all laid out and edited to be as quick to scan and find what you are looking for at the table as possible- no more getting bogged down by looking things up in play!
How is this different from B/X or 5e?
Into the Unknown is based on 5th edition of the world's most popular roleplaying game and is fully compatible with it to the extent that you can easily create a 5th edition character and use him in a game of Into the Unknown and vice versa, without any conversion.
What sets it apart from 5th edition is that this is a "non-advanced" version that hearkens back to the "B/X" version of the game. It has been simplified in many places to speed up things such as character creation; "race-as-class" is back; so are old-school mechanisms such as morale, reaction rolls, 'random encounters', 'gold for XP' and henchmen.