Hardcover book is in excellent condition.
The Collected Book of Experimental Might contains hundreds of options and new rules meant to inject life into 3.5 fantasy RPG campaigns.
This 144-page hardcover collection of Monte's own house rules includes:
A spell progression system redefining spell levels from 1 to 20
New rules for fighting domains, including Two-Weapon Fighting, Mounted Combat, and Fighting Dirty, as well as techniques based on agility, speed, strength, and intellect—the domains provide new abilities to fighter types willing to devote themselves to a focused path
A retooling of the feat system, with three new concepts—double feats, oblation feats, and uberfeats—and dozens of new choices
Special benefits for choosing a feat as a fighter bonus feat, reinstating the fighter class as the king of feats
New rules for healing and curative magic
Powerful magical disciplines that allow wizards, clerics, druids, paladins, and rangers to have magic always active
The runeblade, a base class that combines magic and martial skill without the need for spells
Additional skills, feats, and combat rules
Dozens of spells and magic items
Inherent within these two books is the idea that characters should be able to keep on adventuring longer than the rules currently allow and that every class can use some extra options for greater playability. Start your own experiment now! Compatible with Dungeons and Dragons.